About This Game This is the story of Zipple, a frog warrior who must collect the objects scattered in his world of mazes and then bring them into the homes of her village. To pass each level you have to transport a certain number of objects (scattered in the maze) in the houses of the village. All that by running, jumping and killing enemies. There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them. VERY IMPORTANT: When you run you activate the God Mode which can kill enemies, but you can not shoot. If a magic item falls into the void, it will be Game Over! To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME"). The tents with label "DANGER" are the enemy bases. Features: 3D dungeon maps! - Each maze is in 3D with ramps, descents and random climbs. Enemies - Enemies follow the main character by moving and jumping. There are four enemy types, with different characteristics and speed. Obstacles - With advancing levels will appear obstacles (rocks, etc.) which will hinder the journey of the protagonist. These obstacles can be moved and placed wherever you want. Bonuses are obstacles that can kill enemies with a magical aura. Unlimited levels - The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to make as many points as possible to become a legend. Multiple game modes - You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed. All this to offer an even richer gameplay. Full game statistics - The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc. In this way, lovers of statistics will have even more pleasure in playing. Full game rankings - The game will store up to 100 high scores with its partial statistics. This will make real the challenge to become a legend !! Full procedural generation, exploration and discovery - Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’. Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown. Fight and strategy - In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves. Incremental difficulty - With the advancement in the levels, these become ever larger and increasingly difficult mazes. It also increases the number of enemies and the number of blocks present and to save. In this way, with the advancement in the game becomes more difficult and challenging to become a legend! 7aa9394dea Title: Zipple WorldGenre: IndieDeveloper:Alternative DreamsPublisher:Strategy FirstRelease Date: 19 Jan, 2016 Zipple World Activation Code [portable Edition] zippel world Zipple World, or as I'd like to call it, What is going on even I have no idea 'The Game' wants so bad to be everything, a platformer, a collect-o-thon and a 3rd person combat title. The thing is, unity was involved. Ignoring the small things like the UI and the map designs and layouts, The "objective" of collecting random items to progress requres no scale of learning. Enemies exist to be fought but you can literally ignore them or jump over them. The soundboard was abused in this title. Falling rocks, random junk spawns, points for walking and objects falling on top of a chaotic clipping \/ phasing map that breaks visually in steps or when I rotate the camera. It has achievements that force me to do things I would never. I have to kill 500 enemies on the same map. They spawn in soooooo slow. Has badge progression as well. Eh.. this game is crazy!. 8 outta 8 would no play again mate.. Zipple World is impressively bad. It dumps you into a weird map with all sorts of crap, some enemies apparently attack you and then you run out of ammo and die. It's just bizarre, there is no clear indication of what you're supposed to do and the controls are terrible. You have to get something and take it somewhere? You can move obstacles? Yeah, maybe explain that before you have enemies attack the player within seconds? Christ.. This game has most definitely influenced my life in a positive way. I don't really understand how yet.. Zipple World is a landmark acheivment in terrible game development. A complete and utter disaster that should be avoided at all costs.
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