About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! 7aa9394dea Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Download 5kapks the superlatives aetherfall guide. the superlatives aetherfall achievements. the superlatives aetherfall romance options. the superlatives aetherfall romance options. the superlatives aetherfall apk unlocked. the superlatives aetherfall mr ink. the superlatives aetherfall sequel. the superlatives aetherfall achievements. the superlatives aetherfall sequel. the superlatives aetherfall romance. the superlatives aetherfall unlocked apk. the superlatives aetherfall characters. the superlatives aetherfall apk. the superlatives aetherfall. the superlatives aetherfall guide. the superlatives aetherfall mod apk. the superlatives aetherfall unlocked apk. the superlatives aetherfall download. the superlatives aetherfall characters. the superlatives aetherfall romance. the superlatives aetherfall apk unlocked. the superlatives aetherfall mod apk. the superlatives aetherfall romance. the superlatives aetherfall download. the superlatives aetherfall apk unlocked. the superlatives aetherfall apk mod. the superlatives aetherfall mod apk. the superlatives aetherfall. the superlatives aetherfall paid apk. the superlatives aetherfall unlocked apk. the superlatives aetherfall paid apk. the superlatives aetherfall dusk. the superlatives aetherfall achievements. the superlatives aetherfall achievements guide I enjoyed this overall. The Superlatives is an equal mix of superheroes and the Victorian London of Sherlock Holmes. Unique. My only real quibble is that its too easy to make a choice that has consequences you do not intend. So you end up restarting a lot or playing through and seeing where your choices ends up. Fairly good replay value. Recommended if you like superheroes or steampunk genres.. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. A very unique superhero experience. You can build your own team, get close to them, and actually do some good. I don't know if I could have turned my team into villains, but I didn't try. This is one of the longest Choice of Games I've played, which is good. If you're looking for a good story and character development, this is for you.. This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance. I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining. Version 0.4.1: Change logGame-Fixed a bug which caused the map the be really dark at the start of the matchUI-Fixed a bug which caused some sprites to appear white-Changed positioning of morale text a bit. Update to v.0.1.4: Change log Multiplayer-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign-Reworked the Long Campaign mode-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty-Winning a match unlocks the next match-Progress is saved between sessions-Currently only solo/couch coop play is supported-Uses a recurring cast of named bots-The match selection can be regenerated in the campaign screen Skirmish Campaign-Now only selects competitive modes Gameplay-Replaced the weapon of the Prim cannon with one that shoots straight projectiles-Introduced workers which can be killed in game modes with enabled production-Disabled regular income in game modes with enabled production-When killed, Workers respawn after some time automatically-Workers add income on their return to the main tent-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time-Increased the rate at which units can dodge to evade projectiles Visuals-Removed trails which previously visualized resource exchange-Added a new character model used for workers by all factions-Reduced the amount of flickering caused by Fog of War-Removed melee weapon trails for now due to bad performance and crashing the game and SDK-Replaced the player marker with a more appealing special effect-Replaced the marker for the player respawn with a more appealing special effect-Again, replaced some of the arrow sfx with some which look more like arrows-Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection-Improved collision detection of projectiles Performance-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI-Increased font size of the description segment in tooltips-Implemented a mission select screen used for the Long Campaign Mode Tutorial-Added a short input tutorial which is played for the first couple of matches Misc-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode-Added a system which makes the creation of procedural shapes easier, future use. Version 0.4.3: Change LogUI-Fixed an issue which culled text in the game over score sheet Game-Improved load times-Added checks to prevent important objects from being created in the void. Update to v.0.1.6: Change logArtstyle-Changed the art direction of the game to be more cartoony improving aesthetics and image acuity Gameplay-Added the ability to zoom in and out a lot using the mousewheel Visuals-Improved support for team colors on characters-Disabled the outline effect on units inside the crosshair for now Terrain-Removed grass for now-Changed texture size to accommodate for the new artstyle UI-Fixed a bug which prevented users from going through the tutorial a second time in the same session-Changed the loading screen to show a random character portrait along with tips for the currently loading match Misc-Various smaller bugfixes-Made some changes to how FOW is processed; needs more testing and a performance pass. Update to v.0.2.0: Change logMaps-Added 155 new maps to competitive game modes CTF-Reintroduced the game modeObjectives-Increased their radius to make them more responsiveAI-Fixed a couple of bugs across the board-We are now telling the AI which objectives are more important than othersUI-Added an ingame event log which shows the most important events as they occur, also color-coded-Made several changes to the score sheet including better tooltips, actual teams in the match and color matchingMisc-Established a common map size for all current game modes and maps. Version 0.5.0: Change logGame-Hero units now inherit stats from other unit types-Set window mode to full screen by default-Convention: Unit names are now single word only-Changed a couple of unit names to conform to this convention-Added some checks to prevent incorrect building placement-Added attack boni vs other types to all units-Now preventing key clicks from opening windows which don‘t make sense for the current game modeAnimations-Added some missing animationsUI-Fixed a couple of bugs for tooltips-Now hiding buttons which are invalid for the current game mode-Re-added selection circles for the currently selected unit-Now showing unit stats and info for the currently selected unitGraphics-Changed some materials to prevent silhouettes from showing on some units when behind the weaponKnown Issues-Sometimes units are not playing animations. Update to v.0.1.7: Change logArtstyle-Improved the look of the gameGameplay-Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory-Reduced the speed of arcing projectile moving that wayBalance-Increased the damage of all bowsVisuals-Improved support for team colors on all models-Added various special effects to all environment-Changed how the fog of war is drawnGame Modes-Disabled CTF for now while we work on a fix which affects flag carriersMisc-Various improvements to integrity and stability of the game client. Version 0.4.2: Change logOpen Battle-Added ~20 mapsUI-Changed appearance of minimap to only show walkable areas-Aligned minimap to camera rotation-Fixed some tooltips (i.e. skills)-Added colors for hero units on minimap-Changed local hero color to white-Reduzed size of minimap icons and made them less intrusiveGame-Minor bugfixes-Minor code cleanup-Reduced the number of props visibile at all times-Performance improved
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