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Shattered Planet Download Without Key





















































About This Game Explore a dangerous planet that's different every time and try to survive! The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards. In-between missions, use scrap metal you've collected to upgrade your stats.Whether you survive or die, you'll come away better than you started!Features: Completely procedurally generated levels 200+ items, from swords to cookies to grenades Alien monsters to fight or befriendEveryone gets the same Daily Challenge - compare your progress with your friendsClass system - each clone skin has a different advantagePet cloning - maintain your companions' DNA in their own clone vats 7aa9394dea Title: Shattered PlanetGenre: Indie, RPG, StrategyDeveloper:Kitfox GamesPublisher:Kitfox GamesRelease Date: 3 Jul, 2014 Shattered Planet Download Without Key To put it bluntly, Shattered Planet is one of the worst Roguelike I ever had the displeasure to play and it's not worth the price at all, even considering this is the first game made by Kitfox, especially when they straight up abandoned it, leaving some items impossible to collect (making 100% completion not achivable if you are into that) and not fixings LOTS of bugs and glitches that plague the experience, either by being a minor annoyance or outright impeding your progressThe premise of Shattered Planet is that you, the clone of a space adventurer, with the aid of your space crew, that is made by the huge number of one 'nother alien guy, must travel to the now shattered planet of Earth to find a cure to a space disease known as "Blight", which there are currently no ways to treat it.Sounds like an interesting plot right? Well, I hope you weren't looking forward to know on how it unfolds, because simply, it doesn't.There are a total of 5 campaign you can pick from: a daily challenge, the main exploration mode and 3 story-based "dungeons" presented in a a quasi-episodic format, but none of them bring it to a satisfying conclusion, meaning that the whole thing is left completely unsolved, and the search for the cure becomes nothing more than an excuse for there to be a game to begin with. The game doesn't even bother to give you lore or info through flavour text, item descriptions or dialogues, in fact it just keeps and EXTREMELY obnoxious "humorous" tone that is probably meant to take the edge of your dungeon crawling, but comes across as uninspired at best and cringy af at worst. Not even the main mode of the game bothers to answer any question the player has about the universe of Shattered Planet, just dropping you in randomly generated "dungeons", which are made by the floating layers of the destroyed planet and telling you to scout as far as you can.Now you might be thinking that there might be an ultimate objective to reach at the end of exploration mode (the main attraction), that while it doesn't conclude the story at least it might make the player feel rewarded at the end, having managed to best the game by completing a run, which was what I was thinking as well.Problem is... There is not even that, the main mode is BLOODY ENDLESS!That's right! You cannot win at all, the game was designed to have an arcade-like progression: get as far as you can so that you might get a new record once you die.This, at least for me, completely defeats the point a Roguelike: what's the point of playing a game where you must travel to complete an important quest if you do not actually undertake the sodding thing?This just ends up making the whole game feels aimless, not helped by the sorest point of the game: the progression.In the early game the odds are completely stacked against you from a numerical stand point: you start the game INCREDIBLY weak, with poor stats all across the board, and very limited ways to improve them during a run. You are set up for failure at the start, and no matter how savy and how safe you play, you won't make significant progress, because all enemies hit ludicrously hard, are incredibly precise with their attacks and hard, if not impossible, to side step.Which means you are forced to do babysteps to collect currency to power yourself up for future runs, as while you lose all items when you die, you keep your currency. There are two types of it: crystals used to buy consumables, weapons, armour and companions before a run, and scrap metal used to improve your stat and skills and buy items only during a run, crystals are not used while you are exploring.Unsurprisingly, the usage of both currency is flawed as well: with the exception of "pets" (which are VERY useful because enemies tend to prioritise them before you... Even though you are not allowed to control them directly or giving them orders making using them effectively rather cumbersome and frustating) all items are randomised, which makes the whole pre-run shop COMPLETELY pointless because you cannot pick the stufff you prefer using over others. It's nothing new that RL give you a randomised inventory before a run, but forcing you to grind currency for it is just both stupid and a waste of time (much like the rest of the game). As I mentioned before, metal is used to improve your stat and skill before you start exploring (and every playable character has a different special skill, that has limited charges but doesn't use a turn when activated) , and by improving your stats you also gain a level, as there is not experience system or anything here, so the level of a character really doesn't matter beside giving a general idea of how strong they are. The issue with that is that you can ONLY do that before you start a run, which means once you are in the "dungeon" you cannot permanetly upgrade you at all until you die and come back (or just complete the run if you are playing any mode that isn't exploration). This basically means that the main gameplay loop is: buy crap, start a run, die and repeat step one over and over and over until you just throw up your hands and disinstal the game out of sheer disgust and boredom, and the game doesn't provide enough variety to prevent that from happening. Even worse, the Clones do not share the progression, which means you are forced to grind stats for each of them, and if you focus on only one you risk outleveling the others to the point they become useless! This could have been easily fixed by making so that all characters shared the same stats (as they all have the same amount at the start of the game and when you unlock they all start at level 1) and levels and making you only pay separetly for their skills as they are all different, but instead the developers decided to artificially lenghthen the game turning it in a chore of a grindfest!You can improve you stats temporaly during a run, either through buffs that eventually burn out, or semi-permanently stat increases through special events that last until the end of the run, but, as the rest of the game, are randomised and obtained at irregular breaks, so you cannot relay on themAnd now, as for finally the game itself and the overall gameplay I can already tell you it says a lot about the overall product when I can say more about the mechanicals aspects of it than the actually ruddy game: it's really just your bog-standard roguelike when the objective of every level is to find a teleporter to pass to the next one of throw yourself off the layer you landed to get to the next in exchange of losing a good chunk of health. Enemies are uninteresting and uninspired, only getting harder to deal with not by showcasing new moves, powers or tactics but by just having more health and dealing more damage, most weapons act the same beside few exception, armour just provide you with passive stat increses, some buffs and resistances (which are pointless because like only one enemy type each or two use elemental attacks). There are also randomly coloured fluids in a bottle, which acts like potions in most games of this genre: have a randomised appereance and bestow a different effect in each run.The most noteworthy mechanic in the game is probably the blight itself: it infect the starting square you land in, starts spreading to others and grow, eventually dealing damage to you (not to your pet), destroy items laying on the ground, generate hostile monsters that never drops items and exist just as a deterent to hang close to it, corrupts other enemies that step on it making them more aggresive and dangerous and eventually overtakes the whole level... Unless you have a shovel or an explosive weapon\/bottle and make the starting point blow up, sending the boxes around it fall down, basically quarantining it, or using a weapon that makes you immune to the plague, basically removing a gameplay element altoghether In conclusion: this game is bad, thank you for reading

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